A Knight’s Peril was an interactive investigation set in 1387 with a fourteenth-century castle’s deadly secrets at its heart.
Visitors on the quest listened to their guide, Kate Dallingridge, and decided who to follow, trust or accuse as part of a mission to save the life of Sir Edward Dallingridge, her father and the influential owner of Bodiam Castle.
Bodiam Castle is already a great place for adventure, but we hope the introduction of A Knight’s Peril will bring our atmospheric castle to life even more. It adds authentic voices, sounds and plausible plots from medieval England to our existing programme of events, medieval characters and demonstrations.
Heather Packham, visitor experience manager at Bodiam Castle
A Knight’s Peril made use of an ‘Echo Horn’ which helped visitors to sound the echoes of the past trapped inside the castle’s ancient walls. These objects surreptitiously house cutting edge hardware and interactive software that responds to choices made by visitors, activating the appropriate audio scenes when touched to special seals hidden around the castle.
Inspired by the ‘choose your own adventure’ model, A Knight’s Peril introduced four main suspects based loosely on historic personalities and medieval hierarchy. Using the echo horn and the adventure map, players investigated each suspect, using 12-year-old Kate as their guide, to uncover who has deadly intentions for Sir Edward.
The fictional story uses a mix of both real and imagined characters informed by research carried out by the University of the West of England. The Earl of Arundel and Prioress De Lisle were real people connected to Bodiam Castle and East Sussex. In A Knight’s Peril the former, the most powerful man in England at the time, is portrayed as the puppet master of the King, whilst the latter is given a character of a devout but highly ambitious woman in a man’s world.